Groth

Groth are bipedal primates native to the third planet in the Hydraen System known as Gonda. While the Groth are officially one of the primary races of the Veran Alliance, their participation in the Alliance Treaty has always been rocky, and thus they should be considered very dangerous.

Physical Characteristics
The Groth are thought to be mostly ignorant, apish brutes. Their skill and strength in battle is legendary. They have a second set of arms, jutting out from their sides, and they use all four arms to fight, traditionally with swords or spears. Groth warriors are most often characterized by the four family swords crossed on their backs. Their faces are marked with bright, heavy scars––part of a tribal initiation within Groth battle clans. The parts of their faces that are cut in the initiation no longer grow fur. Each Groth warrior has a unique and instantly identifiable set of cuts based on their clan. The same symbol marks their swords and armor.

The Groth are the only species taller than the Andrans. They average 8 feet in height, but most of the warriors are around 9-10 feet tall. They are very strong, covered in bulky muscles from head to toe. Their necks are short and stocky, and their backs are usually hunched a bit forward. Their legs are very strong, capable of gracefully propelling a 450 pound beast, on average, around 12-15 miles per hour. They are fast, strong, and very mean.

Many Groth have moved away from their homeworld in the Hydrae system and taken up residence in the Vorta system as mercenaries. This is because their homeworld was mostly destroyed in the Great Veran Conflict. No Groth has ever served as an Alliance Overseer.